Fenix
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- Description:
-

About Fenix:
Fenix is the gaming language. Native multitasking, plugins support, really simple syntax (but without adding unnecessary stuff like pascal or basic) 8 or 16bpp modes support, and absolutely multiplatform. This means that you compile on BeOS and redistribute to whatever x86 (MacOSX too soon!).
The list of supported systems is:
BeOS/Zeta
Linux
Windows
MacOSX
GP32 (an independent gaming console)
Dreamcast
Playstation 2
To compile:
fxc (-g) whatever.prg
-g adds debugging info
And you get the .dcb file, which is fully playable on any SDL supported x86 system.
To run:
fxi (-f) whatever.dcb [game supported flags]
-f adds double buffering
If you use Fenix on the wonderful BeOS, please let us know at the forum!
Don't worry about the messages in Spanish, we are glad to answer any question, but please do it in the English forum.
If you don't speak Spanish, nor English (hey! how are you reading this?) ask in your language and we'll try to answer somehow.

Details about this version:
Fixed everything, installs properly (did a big mess before) libs install to the right directory now.
At last! here it is! Fenix 0.84.
Fenix 0.84 is a full release, this means that it works just as great as in any other system (dynamic lib loading, native BeOS alert boxes, regular expressions, libglob integration, trasparent gzip support...)
Also, this version adds the firsdt version of a C-like precompiler, examples, a fully graphical fpg IDE (fpg is a graphics storage file format used by Fenix, although it can also use all the graphic formats supported by SDL_Image) all the libraries precompiled for you, this means you'll get a completely platform-independant graphical toolkit, an explosion generator, mpeg player, ttf (with or without antialias) and dumb library sound output.
2xscale supported, so you can play games made at resolutions equal or lower than 320x240 as if they'd be made at 640x480.
MMX support also turned on, and so many others I just cannot remember!
Sample source is provided, you only have to compile and run it.
Also, note that mode 7 is unsupported, an probably the example in test.prg will compile but not work. The idea is to forget about it and when Fenix 1.0 is reached, code many graphics libraries so that you can exchange them and use 2D, 3D or anything.


Related Links:
- Submitted On:
- 29 Oct 2007
- Submitted By:
- Karl vom Dorff (karl)
- Submitted On:
- 29 Oct 2007
- File Size:
- 1,972.32 Kb
- Downloads:
- 51
- License:
- GPL
- File Version:
- 0.84
- File Author:
- Joseba
- File HomePage:
- Click to visit site
- Rating:
-
Total Votes:0
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