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EGSL IDE Download

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Description:

simple EGSL IDE written in yab

EGSL is a small interpreter written in Pascal which can execute Lua scripts. So you can do all what you can do with Lua but even more … because some graphics routines were implelemnted so you can write graphical programs. The function names are chosen from "traditional" BASIC dialects.The engine is based on SDL, SDL_gfx, SDL_mixer and SDL_image so you should have installed those libraries alongside with liblua. EGSL is intended for "old-school" games.

IDE Features:

- Simple Editor with basic options

- All command from the website of EGSL included, available over the menu "commands" (last stand 21.01.2012)

- You can test your code using the Tools menu "test"

- You can generate a executeable file using the Tools menu "build executable"

- Syntax highlightning

- Autocomplete

- Source code included

* be free to work on this IDE, please send me your changes

 

Last changes

Version 0.2 - 27.01.2012

- Changing output folder to source folder 

- Changing output filename to source name

Version 0.1.2 - 27.01.2012

- After ending a build file the screen mode will change to 1024x768, this error is now fixed by the IDE.  

Version 0.1.1 - 25.01.2012

- Export Commands into a textfile, so everyone can edit it

Version 0.1b - 22.01.2012

- Make buildfile executable past creating

- Syntax highlightning

- Autocomplete

Version 0.1 - 21.01.2012

- Simple IDE

- Commands selection over menu

- test function

- build function

Submitted On:
27 Jan 2012
Submitted By:
Christian Albrecht (Lelldorin)
Submitted On:
29 Jan 2012
File Size:
349.70 Kb
Downloads:
46
File Version:
0.2
File Author:
Christian Albrecht
File HomePage:
Click to visit site
Rating:
Total Votes:1

Comments  

 
+1 # RE: EGSL IDECybermonkey342 2012-01-22 07:50
Nice work. What about syntax highlighting? You might use my actual list of keywords for that which can be found on the downloads page of EGSL:
www.egsl.retrogamecoding.org//modules/download_gallery/dlc.php?file=43
 
 
+1 # RE: RE: EGSL IDELelldorin 2012-01-22 08:24
Quoting Cybermonkey342:
Nice work. What about syntax highlighting? You might use my actual list of keywords for that which can be found on the downloads page of EGSL:
www.egsl.retrogamecoding.org//modules/download_gallery/dlc.php?file=43


I get them from the documentation site:

http://egsl.retrogamecoding.org/documentation/egsldocumentation.html

There are no other informations about the commands (ms, value...). So i think it is better to take them from the documentation!?

Syntax highlightning is not the biggest problem :-). I will see, but i have to do some other things before.
 
 
+1 # RE: RE: RE: EGSL IDELelldorin 2012-01-22 09:06
Adding syntax highlightning. To change the colors of it, open the files in /EGSL IDE/data/settings/sh

I add "autocomplete" too
 


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