Paladin
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- Description:
-
If you like BeIDE, you'll like Paladin even better. The interface is streamlined, it has some features sorely missing from BeIDE, like running a project in the Terminal, and has a bundled text editor based upon Pe.
New Features
Haiku alpha 2 or later is required.
- .rdef files are created with a form that can be filled in
- Implemented fastdep dependency checking under Haiku
- Source control is (optionally) integrated with projects now: SVN, and Hg
- Native BeIDE project import
User Interface
- Numerous small tweaks to the interface not worth mentioning individually
- Replaced internal tooltip code with OS-level ones. R5 tooltips are now completely gone. This fixes a few annoyances.
- Dropping a Paladin project on a project window opens the project
- Automate migration of some libraries when moving projects from one platform to another, such as Haiku GCC4 <-> GCC2
- Start window has a keyboard shortcut to choose from the list -- Alt + number
- Opening a project from Terminal (like "Paladin myproject") now doesn't need the extension and works faster in some cases
Bugfixes
- Edit Program Settings context menu action works for resource files under Haiku now
- Worked around a bug in Haiku related to setting the type of a resource file created via Add New File.
- Projects can no longer loaded multiple times
- Fixed Run in Debugger under Haiku
- Resolved a bug in Haiku which caused hangs for multithreaded builds
- Added a MIME sniffer rule to the Paladin project type to work around another MIME bug in Haiku
- Fixed a bug with duplication of local include paths
- Made some small fixes to the makefile generator
- Paladin no longer bails on a command-line build when warnings are encountered
Internal Fixes and Improvements
- Tweaked the file filters for folder and project importing to exclude Jamfiles, Makefiles, and system folders for Git and Mercurial.
- Improved error handling with the slow dependency updating code
- A project's directory is now implicitly included in the list of include paths during builds
- Submitted On:
- 15 Aug 2010
- Submitted By:
- Jon Yoder (darkwyrm)
- Submitted On:
- 15 Aug 2010
- File Size:
- 2,436.53 Kb
- Downloads:
- 2047
- License:
- Released under the terms of the MIT license. Sources may be obtained from BeBits or http://sourceforge.net/projects/paladin
- File Version:
- 1.3
- File Author:
- DarkWyrm
- File HomePage:
- Click to visit site
- Rating:
-
Total Votes:5
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Comments
thanks!
http://sourceforge.net/projects/paladin
Regards,
Humdinger
http://darkwyrm.beemulated.net/lessons.htm
Nightly rev 37730 using Web+ 535
Could not open "Paladin" (Missing symbol: AllUncarchived__12BTextControlPC88Message).
Hoping to see it up and running again soon!
using r37607
"Could not open "Paladin" (Missing symbol: AllUnarchived__12BTextControlPC8BMessage)."
UPDATE: looks like Paladin 1.3 was built on a newer nightly than Duggan or I am running. The source isn't up yet but it would be nice if Darkwyrn mentioned what Haiku rev was used to build since it wasn't Alpha 2.
You will need at least r38082. Although Alpha 2 was released in May, there are a lot of issues that have been patched since that time. Some of them Paladin directly depends on. For example, Run in Debugger is fixed in this release because of a Haiku patch I made last month in combo with a patch to the Paladin sources.
I would *highly* recommend you use a nightly instead of Alpha 2. If you want to run it on an earlier revision, you can build it from sources quite easily. You will need the Mercurial optional package installed to do so.
From the Terminal run these commands:
hg clone http://paladin.hg.sourceforge.net:8000/hgroot/paladin/paladin
cd paladin
buildsuite.sh
This will actually build Paladin, PalEdit, and parts of the as-yet-unreleased packaging system and create a package on your Desktop. Open it and it will install Paladin on your system. If you want to use ccache or fastdep, copy them from the Paladin install folder to /boot/common/bin. The bug causing them to be installed in the wrong place is the reason why the packaging system isn't officially released yet.
My sincerest apologies for any inconvenience this may have caused.
Here's a link to a post I just made on my blog on building from source which does NOT have these problems.
http://darkwyrm-haiku.blogspot.com/2010/08/building-paladin-from-source-not.html
Also, there are no files hosted on SF.net -- I originally tried to go and get an older version as I'm on an older Haiku. I ended up having to go to BeBits and getting the 1.0 version.
That's weird. I'm running alpha 2 and I just downloaded the file from here and was able to open it just fine. Perhaps a browser issue or problem with a revision, maybe?
Quoting sikosis:
I don't generally mess around with Sourceforge, but maybe that's not such a bad idea. In addition to Haikuware, you can get a copy of it from my now-repurposed old website at http://darkwyrm.beemulated.net, which is where the BeBits links point. I'm sorry you've been having problems.
I can't reproduce this.
Release info for v1.3 of Paladin can be found here:
darkwyrm-haiku.blogspot.com/2010/08/release-day-paladin-13-is-out.html
Sounds like a problem with the browser and not Paladin, if you ask me. I don't have any problems downloading via other methods, including BeZillaBrowser.
The current download should at the above link should work just fine on Alpha 2. A couple days after the 1.3 release I overwrote one of my nightly Haiku installs with Alpha 2 and published a new package.
If it's just full screen debugger, not actual KDL, then I'll guess Darkwyrm will like it, though.
http://dev.haiku-os.org/wiki/Haiku%20Compatible%20Logo
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