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Speed Dreams

Speed Dreams is is a 3d cross-platform, open source motorsport simulation and racing game. It is released under the GNU General Public License (GPL). For the moment, the supported platforms are Linux (x86, x86_64) and 32 bit Windows. The Mac OS X port is 95% finished, more volunteers are welcome...

Speed Dreams is a fork of the open racing car simulator Torcs, aiming to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism.

The current official release features :

  • visually reworked menus by Brian Gavin, Eckhard Jaeger, Andrew Sumner and Jean-Philippe Meuret,
  • 3 amazing fine tuned and balanced new car sets by Andrew Sumner and Haruna Say:Super Cars, 36 GP and LS-GT1,
  • an updated TRB1 car set (well balanced, more realistic behaviour),
  • 3 exciting new tracks and many visually improved ones,
  • smashing liveries for all these cars, by Eckhard M. Jaeger and Haruna Say,
  • 2 new TRB first-class robot for the Supercars, 36 GP and TRB1 car sets :USR by Andrew Sumner and Simplix by Wolf-Dieter Beelitz (at last real AI opponents !),
  • animated driver by Andrew Sumner on 36GP cars, 3D wheels for all cars by Eric Espie,
  • 2 new leader-board modes by Gabor Kmetyko, smoke on spinning tires by Andrew Sumner,
  • brand new gauges by Eckhard M. Jaeger, and many many other small visual improvements,
  • experimental Simu V3 physics engine by Christos Dimitrakakis,
  • many menu improvements (support for grid shifting, optimized track select load time,category filter when selecting driver, more infos in results and standings boards),

and much more ......

NOTES ABOUT THIS VERSION:

* To INSTALL, unzip it to /boot folder.
- If you want to install into another folder, please edit the /speed-dreams/bin/speed-dreams-bin file, and replace the prefix path to /boot/whareaver

* Requires at least Haiku r37903

* Rudolf 3D drivers, for a best fps

* OPENAL SOUND ENABLED!!!

*** FOR GCC4. SHOULD WORK WITH HAIKU GCC2 HYBRID  ***

* big *THANKS* to phoudoin for the new GLUT functions!!!
*
Thanks to David McPaul and yeputons for help with OpenAL port
* Thanks to ZuMi for this beautiful icon!

 

Submitted On:
25 Apr 2011
Submitted By:
Michael Vinícius de Oliveira (michaelvoliveira)
File Size:
257,488.03 Kb
Downloads:
117
License:
GNU GPL v2
File Version:
1.4.0
File Author:
michaelvoliveira
File HomePage:
Click to visit site
Rating:
Total Votes:1

Comments  

 
0 # RE: Speed Dreamsmichaelvoliveira 2010-12-07 06:22
Thank you for uploading Karl! Do you can pass the ownership for me? I can't do any modifications in description :P
 
 
+1 # RE: Speed Dreamskarl 2010-12-07 07:10
hmm, you should be able to. passed it already.
 
 
0 # RE: Speed Dreamsmichaelvoliveira 2010-12-07 07:22
"Sorry, your request is refused" :P
 
 
+2 # RE: Speed Dreamskarl 2010-12-07 07:35
hm, i'll look at it later. you could change the screenshots though?? p.m me the description change you want for now and i'll update it.

*edit - try again...
 
 
+3 # RE: Speed Dreamsthatguy 2010-12-09 14:11
OK gave this a try with my 3.4 ghz thuban amd phenom II 6 core. Completely unplayable even with the update mesa rendering engine. Frame rate is maybe 4-5 fps and its not a cpu issue. The code is just really really not optimized for haiku.

But it does run.

I am using the VESA driver as my card is currently unsupported. I could try with one of the machine with a rage128 but I think those cards won't be up to the task.
 
 
+2 # RE: Speed Dreamsmichaelvoliveira 2011-04-23 23:41
Updating with a *sound enabled* version

perhaps counter dowloads may rise slightly... (I hope so)

Karl, could you increase support for the file size of 670 MB for a while? I did Speed-Dreams 2 port , and looks cleaner than this 1.4.0 version, and is SDL based instead GLUT, increasing the fps a little bit...
 
 
+3 # RE: Speed Dreamsthatguy 2011-04-24 10:16
you could host it on Dropbox in the meantime. I would live to try it and see if its anybetter.
 
 
+3 # RE: Speed Dreamskarl 2011-04-24 10:54
Quote:
Karl, could you increase support for the file size of 670 MB for a while?


Its been increased ;-)
 
 
+2 # RE: Speed Dreamsthatguy 2011-04-24 21:40
still unplayebly low framerate, but it does run. its not like I have a slouchy machine either.
 
 
+1 # Speed Dreams 2michaelvoliveira 2011-04-24 22:30
Ok! Here we go!

Speed Dreams 2

Please test thatguy, this was made with SDL instead GLUT

dl.dropbox.com/u/27175540/speed-dreams-2.7z
 
 
+3 # RE: Speed Dreamsthatguy 2011-04-25 09:10
Still runs very very slow.
 
 
0 # RE: RE: Speed Dreamsmichaelvoliveira 2011-04-25 09:36
Low down the resolution...
The most important thing is when Gallium work, will have games to test

Karl, I'll need 686 mb instead 670 mb (BFS miracles)
 
 
+1 # RE: RE: RE: Speed Dreamsthatguy 2011-04-25 15:18
Quoting michaelvoliveira:
Low down the resolution...
The most important thing is when Gallium work, will have games to test

Karl, I'll need 686 mb instead 670 mb (BFS miracles)



I will retest at lower then 800x800
 
 
0 # RE: RE: RE: RE: Speed Dreamsmichaelvoliveira 2011-04-25 15:38
Hehehe ! it's playble within 320x240 :P
 
 
0 # RE: Speed Dreamsthatguy 2011-04-25 18:46
yeah its kind of playable at 480 but the throttle and brake don't seem to behave well.I don't know if its my keyboard but the car tops out at 6 mph.
 
 
0 # RE: RE: Speed Dreamsmichaelvoliveira 2011-04-25 22:20
Ahhh.. I know why.. maybe it's waiting a joystick entry .. I'll investigate (since my plib port don't include joystick code...)
 


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