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ColorBalls Download

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ReadMe file for ColorBalls
--------------------------------
ColorBalls is a SameGame implementation for Haiku OS, a fun and addictive native game.
(compiled on Haiku Nighlty build, r47114, gcc2)
(hpkg created on Haiku Nighlty build, r47114, gcc2)
INSTALL:
The ColorBalls game is presented in both new .hpkg package management format, and traditional .zip for older systems
In case of a hpkg file (recent nightly of Haiku OS): 
drop it into /boot/home/config/packages/
ColorBalls game will appear under /boot/home/apps/ColorBalls
In case of Haiku OS Alpha 4 or older:
unzip the ColorBalls.zip to /boot (it will create the ColorBalls subdir)
GAMEPLAY:
The player is presented with a window, filled with different color balls. One can click on the balls, which have same color balls next to them. Those will disappear, and the ones above will fall down to the empty places.
The game will end when no more balls left with same color next to them, or when all balls disappear (hard, but doable).
New Game button will start a new layout, and restart scores.
Score and high score displayed, high score is saved to config file.
INFO:
version 0.8.0
- hpkg format installer (as of Haiku OS nightly prefered installed)
- sounds!!! when games starts, balls collapse, and high score or end game reached
version 0.7.4
- changed install into /boot (more Haiku like, than /boot/apps)
- added resource file (Resources.rsrc)
- removed individual png files from install (now resource contains them)
version 0.7.3
-added icon to ColorBalls binary
-included scripts (in ColorBalls folder) for adding/removing desklet in Deskbar
version 0.7.2
-fixed for Haiku Alpha2 (previous build did not start)
version 0.7.1
-new messages when game ends (score and highscore info)
version 0.7
-new layout for status bar
-settings file (/boot/home/config/settings/ColorBalls_Settings)
-high scores implementation (high score saved to and read from disk)
-window position saved (upon start, last position comes from config)
version 0.6.1
-high scores (only for started game, no saves yet)
version 0.6
-added scoring system
( 2 balls 2 points, 3 balls 6, 4 balls 12, generally x balls = x*(x-1) points )
version 0.5
-added status bar
-New Game button (starting a new layout)
-About button (simple information)
version 0.4
code cleanup
version 0.3 
lacks a lots a features (most importantly the scoring system), but still playable and fun.
TODO for next version:
- sounds (v0.8)
- settings to enable/disbale sound, etc.. (v0.9) 
- copyright, credits, help, etc...
-------------------------------
development.pistooli.com
(c) Pistooli, pistooli-haiku (at) pistooli (dot) com
-------------------------------
Submitted On:
21 Apr 2014
Submitted By:
Pistooli (pistooli)
File Size:
475.80 Kb
Downloads:
340
File Version:
0.8.0
File Author:
Pistooli
File HomePage:
Click to visit site
Rating:
Total Votes:3

Comments  

 
0 # nice gameLelldorin 2010-02-22 22:45
Nice game, i like it. I have read that there is a status bar added, but i don't see it or it does not display anything. Good work, hope you do some more work on it.
 
 
0 # RE: nice gamepistooli 2010-02-23 01:00
Quoting Lelldorin:
Nice game, i like it. I have read that there is a status bar added, but i don't see it or it does not display anything. Good work, hope you do some more work on it.


Thanks! :)
Indeed the statusbar will display the scores (but not yet, that it the main missing feature).
 
 
0 # version 0.6pistooli 2010-02-23 08:32
just updated the download to v0.6

it finally includes the scores! :)
 
 
0 # RE: version 0.6karl 2010-02-23 09:12
Congrats on your first release :-)
 
 
0 # RE: RE: version 0.6pistooli 2010-02-23 09:15
Thanks! I wish many would follow. :)
 
 
+1 # v0.6.1pistooli 2010-03-02 12:54
version 0.6.1 (codename: WebPositive upload) gives only a small change, highscores. only for current game, no game saves yet. enjoy!
 
 
0 # Tutorial or SourceBrunoBratwurst 2010-03-03 04:41
Would be nice if you could do a short tutorial for Paladin and how you compiled your game with it...

ColorBalls (v0.6.1) is a simple game for Haiku OS, developed with Paladin IDE
(compiled on Haiku Alpha 1, gcc2)
 
 
0 # RE: Tutorial or Sourcepistooli 2010-03-04 07:57
Quoting BrunoBratwurst:
Would be nice if you could do a short tutorial for Paladin and how you compiled your game with it...

ColorBalls (v0.6.1) is a simple game for Haiku OS, developed with Paladin IDE
(compiled on Haiku Alpha 1, gcc2)


Not sure if I am the right person for making a tutorial for Paladin. I am still just learning by doing.
 
 
0 # RE: RE: Tutorial or SourceLelldorin 2010-03-04 15:48
Quote:
Not sure if I am the right person for making a tutorial for Paladin. I am still just learning by doing.


Why not, all little tutorials are better as no tutorial :-).
 
 
0 # v0.7pistooli 2010-03-04 07:54
v0.7 comes with nice features imho. Getting close to the magical 1.0 release... :)

- new layout for status bar
- settings file (/boot/home/config/settings/ColorBalls_Settings)
- high scores implementation (high score saved to and read from disk)
- window position saved (upon start, last position comes from config)
 
 
0 # v0.7.1pistooli 2010-03-12 01:10
On the road to more sophisticated high scoring system and sound effects, I fixed some internal stuff and changed the messages appear at the end of each game.
 
 
0 # RE: v0.7.1karl 2010-03-12 09:50
Your upload got caught in the middle of the recent website migration. Is ColorBalls_v0.7.2726.zip the latest version? If not, please re-upload, and sorry for the inconvenience.
 
 
+1 # RE: RE: v0.7.1pistooli 2010-03-13 12:43
nope this is 0.7

I will upload again 0.7.1 soon (the difference is not that big actually), but still
 
 
0 # 0.7.1 uploaded againpistooli 2010-03-15 09:05
so, the download is the latest v0.7.1 again
 
 
0 # v0.7.2pistooli 2010-05-07 05:39
minor change, previous build had problems on recent Haiku builds
 
 
+1 # v0.7.3pistooli 2010-05-07 08:49
two small enhancements

1. icon for the ColorBalls binary
2. included two scripts to add and remove ColorBalls desklet in the DeskBar (starting ColorBalls has never been easier!)

 
 
0 # RE: ColorBallskarl 2010-05-10 09:54
I love this game, just spent about an hour playing it. Took forever to get all balls to disappear. My highscore is 750 :)
 
 
0 # RE: RE: ColorBallspistooli 2010-05-11 03:38
thanks. :oops:

nice score btw... aim higher. :) over 800 8)
 
 
0 # RE: ColorBallskarl 2010-05-11 07:03
ok, i'll try for over 800. it's kind of addictive, like tetris. it needs a theme song like tetris' and would be a complete package!

edit, got 844!!

maybe a bonus of 200 points or so should be factored in for clearing the board.
 
 
0 # RE: ColorBallspistooli 2010-05-12 23:51
100th download for ColorBalls. while it is not 100 individual user download, still it is nice. :)

 
 
0 # RE: ColorBallsstreakx 2010-05-21 07:04
not work on my A2

(gdb) bt
#0 0xffff0114 in ?? ()
#1 0x00236bfe in debugger () from /boot/system/lib/libroot.so
#2 0x0024100d in __assert_fail () from /boot/system/lib/libroot.so
#3 0x002b29dc in BPrivate::threadHeap::malloc ()
from /boot/system/lib/libroot.so
#4 0x002b34ee in calloc () from /boot/system/lib/libroot.so
#5 0x004b7c1a in _BTextViewSupportBuffer_::_BTe xtViewSupportBuffer_ () from /boot/system/lib/libbe.so
#6 0x004a6fac in _BStyleRunDescBuffer_::_BStyle RunDescBuffer_ ()
from /boot/system/lib/libbe.so
#7 0x004a747d in BTextView::StyleBuffer::StyleB uffer ()
from /boot/system/lib/libbe.so
#8 0x0048576b in BTextView::_InitObject () from /boot/system/lib/libbe.so
#9 0x0047f3ad in BTextView::BTextView () from /boot/system/lib/libbe.so
#10 0x00206b1e in MyHelloWindow::MyHelloWindow ()
#11 0x0020dc20 in MyHelloApplication::MyHelloApp lication ()
#12 0x0020d8ea in main ()
 
 
0 # RE: RE: ColorBallspistooli 2010-05-21 09:15
interesting. works fine on my Alpha2

anybody else tried it on Alpha2?
 
 
0 # RE: RE: RE: ColorBallskarl 2010-05-21 09:38
works fine on A2 for me.
 
 
0 # v0.7.4pistooli 2010-05-26 03:59
- changed the install into / boot (more Haiku like)
- added resource file, thus binary contains the png files as well and the ColorBalls directory looks nice :)

 
 
0 # nice!andrewzx1 2010-05-26 19:22
Great game, runs on my A2 but I only made it up to 422 :-)
 
 
0 # RE: nice!pistooli 2010-05-27 01:44
Thanks for trying! Practice makes master.. :)
 
 
0 # RE: RE: nice!karl 2010-05-27 07:28
I'm up to 878 :)
 
 
0 # RE: RE: RE: nice!pistooli 2010-05-27 11:06
wow. I need to play some more. my best is around that too.

ok. time to think about some features which shows global (online) high scores. :)
 
 
0 # RE: RE: RE: RE: nice!HaikuBot 2010-05-27 12:56
Quoting pistooli:
ok. time to think about some features which shows global (online) high scores. :)

Great feature!
 
 
0 # RE: RE: RE: nice!HaikuBot 2010-05-27 12:55
Quoting karl:
I'm up to 878 :)

My highscore 1081! :-P
 
 
0 # RE: RE: RE: RE: nice!pistooli 2010-05-27 13:20
omg! nice one!
 
 
0 # RE: RE: RE: RE: nice!karl 2010-05-28 20:44
gah you suck! way to ruin my day :-p man, oh well, something to shoot for now.
 
 
0 # RE: ColorBallspistooli 2011-06-21 07:39
just tested, works fine in Haiku Release 1 Alpha 3
 
 
0 # RE: ColorBallspistooli 2012-06-26 11:34
Just tested, works on gcc4hybrid rev 44242

wish I had time to develop further :)
 
 
0 # RE: ColorBallspistooli 2014-04-18 05:22
I have created a package manager .hpkg installer for ColorBalls 0.7.4... just in case... will upload it soon.

Works excellent in r47114 nightly btw
 
 
0 # RE: ColorBallspistooli 2014-04-20 12:35
The hpkg file is here:
http://haikuware.com/directory/view-details/hpkgs/colorballs-074-1hpkg
 
 
0 # RE: ColorBallspistooli 2014-04-21 09:46
Actually hpkg file is the only installer from now on...

Also rev 0.8.0 is here with sound effects... :)
 


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