Freecell.... for free.
I couldn't find a free Freecell for BeOS, so I decided to make my own. Email me with your comments and bug reports and encouragement if you want to see the bugs fixed.
Details about this version:
Version 0.9.2 (Apr 9, 2002)
-fixed the big bad crashing/display bug. If you dragged cards to the homecells instead of just double clicking them, the game would get all messed up. (thanks to Oliver Siebenmarck who tracked this one down)
-fixed a small memory leak. (thanks to Axel Dörfler)
Version 0.9.0 (Apr 4, 2002)
-rewrote alot of the internals, code that takes a long time to execute (ie animations) now executes in it's own thread so as not to block the message handling thread.
-drop shadows are back (when you drag cards)
-fixed error which caused game to incorrectly identify if a game was over.
-Slightly improved statistics. It now saves statistics and current game when you exit so you can resume where you left off when you run it again. Also keeps track of wining/losing streak.
-Changed animation routine. Speed of animation accelerates if you move a bunch of cards at once.
- Submitted On:
- 09 Apr 2002
- Submitted By:
- Karl vom Dorff (karl)
- File Size:
- 71.93 Kb
- File Version:
- File Author:
- Scott Yoder