PokerTH
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- Description:
-
Poker style card game.
No network or Internet play. :-(
Network required libboost_asio but library not available on Haiku.
Compiled with gcc4, Haiku 37001 but I believe game will work with gcc2 hybrid too.
Uses Qt+Boost+SDL.
Remove any extra libraries in lib folder found under application directory.
Play to become a real Poker Pro!!!! - Submitted On:
- 18 Jun 2010
- Submitted By:
- Nickos V (tonestone57)
- Submitted On:
- 18 Jun 2010
- File Size:
- 16,004.25 Kb
- Downloads:
- 85
- License:
- GPL v2
- File Version:
- 0.7.1
- File Author:
- Nickos V
- File HomePage:
- Click to visit site
- Rating:
-
Total Votes:1
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Comments
Also, tried compiling regular asio C++ and that would not work either. I believe asio requires wchar & SA_SIGINFO - two things lacking in Haiku.
libboost_asio requires boost serialization (which does not build) because of what is missing above.
but not asio that crashes the compiler
ports.haiku-files.org/wiki/dev-libs/boost/1.42.0/1?version=3
Don't have boost_asio in 1.38 haiku version?
Very nice fucking port! now I can learn how to play poker and become a millionaire!
You're right. It was boost wserialization that would not build.
I looked at asio and I think it is just a framework (no library). Not sure exactly how this works. I downloaded Linux PokerTH and there was no asio library with the game. I have not checked Linux to see what boost libraries are available.
Internet play would make the game more fun and enjoyable! Single player is only good for learning to play Poker.
I compiled libcurl using gnutls (instead of openssl) hoping that would fix the network problem since gnutls is used by PokerTH and standard libcurl is compiled with openssl. This did not fix it. Will take another look and then have to give up because not sure what is causing the network issue.
Karl, can you let me know how the icon field works when submitting? Does it take a URL? It does not work for me.
Can you make image below the Haikuware icon Karl? Thanks.
URL:
http://i48.tinypic.com/uwrqr.jpg
I actually include a couple of the Qt 4.5 libs compiled by me. I filed a bug report which was fixed in 1 or 2 days and now Qt is at revision 130. Without the newer Qt libraries, this game would crash because of a divide by zero error.
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