Flam3 Cosmic Recursive Flame Fractal Renderer
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- Description:
-
This is the compiled Haiku binary of a striped down Flam3 Cosmic Recursive Flame Fractal pack v2.7.1 made by Scott "Spot" Draves @ http://flam3.com
You can render still images with flam3-render.You can use flam3-render to render flame fractals using a parameter file containing numeric values.One flame parameter file is included, you can download more from http://sheep.arces.net/generation-165/best.cgi.Another option is that you hand-edit the parameter files in a text editor.Multiple core/cpu disabled at the moment.
- Submitted On:
- 03 Nov 2010
- Submitted By:
- Zoltan D. Szabo (amanita)
- Submitted On:
- 03 Nov 2010
- File Size:
- 1,695.82 Kb
- Downloads:
- 152
- File Version:
- 0.1
- File Author:
- Zoltan D. Szabo
- Rating:
-
Total Votes:0
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Comments
Sure dude, as you whish. :-D
double-click on a .flame file, and, hop, it open as an image in ShowImage
Anyway, still an idea to consider.
It runs under linux using pygtk at the moment.
https://dl.dropbox.com/u/11981331/flam3-editor.png
Also flam3-render supports multi cpus/cores which works quite well under win and linux, but unfortunatelly there was no pthreads lib when I compiled it.
It is in C.
Under BeOS, it's another story...
EDIT: I check the source code, and failed to see any reference to pthread API. Maybe in a more recent version of source code?
... also don't set the zoom to high like above 4 because you have to wait like this:
chaos: 0.0% ETA. 5199981095706.2 minutes
Stay tuned for an update...
http://ports.haiku-files.org/changeset/1199
It adds multicore support.
http://sourceforge.net/projects/xaos/files/
It's much easier if you are writing in C++. Hope this helps.
The only stuff that was missing was some code to retrieve how much CPU are available and, zoo, it automatically spawn as much thread(s) to do the rendering.
I didn't test yet the flam3-animate, but I'll
Thanks for the patch.
PS: first alpha of the editor will be out around next summer. Hopefully it will run on Haiku R1 beta
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