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		<title>OpenGL Demos</title>
		<description>Discuss OpenGL Demos</description>
		<link>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos</link>
		<lastBuildDate>Wed, 08 Feb 2012 12:53:48 --600</lastBuildDate>
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			<title>RE: RE: OpenGL Demos</title>
			<link>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5922</link>
			<description><![CDATA[I was able to test and check them out. Very simple demos. They work when run in terminal but almost half would not work with Tracker for some reason. Try to run them with terminal and if no work, then build them. make clean && make. Edit: I noticed the OpenGL demos that do not work with Tracker have data (images). They do not know where these are when run from Tracker and so have to run them from Terminal.]]></description>
			<dc:creator>tonestone57</dc:creator>
			<pubDate>Sun, 20 Jun 2010 19:27:05 --600</pubDate>
			<guid>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5922</guid>
		</item>
		<item>
			<title>RE: RE: RE: RE: RE: RE: OpenGL Demos</title>
			<link>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5741</link>
			<description><![CDATA[Yes! I know! Because of this, Artur Wyszynski have said in your interview: http://haikuware.com/20100513500/artur-wyszynski-interview-haiku-opengl-kit Perhaps that have clock_gettime() for libdrm and have something like, let's say, BGL, it's a good thing :P]]></description>
			<dc:creator>michaelvoliveira</dc:creator>
			<pubDate>Fri, 11 Jun 2010 03:56:13 --600</pubDate>
			<guid>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5741</guid>
		</item>
		<item>
			<title>RE: RE: RE: RE: RE: OpenGL Demos</title>
			<link>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5740</link>
			<description><![CDATA[From wikipedia: 'GLX (initialism for "OpenGL Extension to the X Window System") provides the binding connecting OpenGL and the X Window System: it enables programs wishing to use OpenGL to do so within a window provided by the X Window System.' So it seems that glx is for X what OpenGL kit is for Haiku, WGL for Windows or CGL for Mac OS X. We don't use X, thus the correct approach would be to port the apps and use Be API in place of glx. Not implement a glx wrapper over the Be API and using the apps unported; unported apps are clumsy in general. A glx in Haiku would be out of place just like using SDL for Gui, gstreamer for audio, gtk for widgets, etc.]]></description>
			<dc:creator>Adek336</dc:creator>
			<pubDate>Fri, 11 Jun 2010 03:05:07 --600</pubDate>
			<guid>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5740</guid>
		</item>
		<item>
			<title>RE: RE: RE: RE: OpenGL Demos</title>
			<link>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5735</link>
			<description><![CDATA[It's not simple as you appointed.. All sucks, see GlutMech rendering. *ALL* examples that are into the package are *ALL* that OpenGL alone can do by now.. (believe me). And fps is very low with vesa driver Beyond that, will be necessary something like GLX or some type of functions (POSIX clock_gettime() is a good one to start), because We can't have OGRE, ODE, OpenSceneGraph, OIS, or PLIB or something like that (or 95% of modern 3D games dependencies) With SDL, 3D backend is very bad implemented, or not implemented, leading to a black tiny screen, Leaving only 2D games available for Haiku ATM.]]></description>
			<dc:creator>michaelvoliveira</dc:creator>
			<pubDate>Thu, 10 Jun 2010 22:30:17 --600</pubDate>
			<guid>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5735</guid>
		</item>
		<item>
			<title>RE: RE: RE: OpenGL Demos</title>
			<link>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5731</link>
			<description><![CDATA[So it's SDL that's broken and plib that isn't ported?]]></description>
			<dc:creator>Adek336</dc:creator>
			<pubDate>Thu, 10 Jun 2010 10:53:03 --600</pubDate>
			<guid>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5731</guid>
		</item>
		<item>
			<title>RE: RE: OpenGL Demos</title>
			<link>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5730</link>
			<description><![CDATA[Because is not single buffered http://dev.haiku-os.org/ticket/3191 http://dev.haiku-os.org/ticket/4355 and because is not using SDL too. it's pure OpenGL Beyond that, are missing several functions that games using for rendering Look, plib, the most basic library for games, don't build in Haiku yet. SDL doesn't draw anything opengl based. The same demos that you saw, don't work with SDL]]></description>
			<dc:creator>michaelvoliveira</dc:creator>
			<pubDate>Thu, 10 Jun 2010 10:02:44 --600</pubDate>
			<guid>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5730</guid>
		</item>
		<item>
			<title>RE: OpenGL Demos</title>
			<link>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5729</link>
			<description><![CDATA[Michael you told that Haiku's OpenGL Kit is sux. But why NeHe lessons don't have black screen effect after resizing window?]]></description>
			<dc:creator>HaikuBot</dc:creator>
			<pubDate>Thu, 10 Jun 2010 08:31:23 --600</pubDate>
			<guid>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5729</guid>
		</item>
		<item>
			<title>RE: RE: OpenGL Demos</title>
			<link>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5728</link>
			<description><![CDATA[Type make to build for yourself :P]]></description>
			<dc:creator>michaelvoliveira</dc:creator>
			<pubDate>Thu, 10 Jun 2010 00:08:51 --600</pubDate>
			<guid>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5728</guid>
		</item>
		<item>
			<title>RE: OpenGL Demos</title>
			<link>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5107</link>
			<description><![CDATA[Installed gcc4 and ran it but all apps come up just white, popups work but thats all for me...]]></description>
			<dc:creator>blyy</dc:creator>
			<pubDate>Fri, 07 May 2010 09:29:17 --600</pubDate>
			<guid>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-5107</guid>
		</item>
		<item>
			<title>RE: RE: OpenGL Demos</title>
			<link>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-4915</link>
			<description><![CDATA[Yes! of course! I'll do it today after UFC fightings! and the black screens is a Haiku bug ... sad http://dev.haiku-os.org/ticket/3191]]></description>
			<dc:creator>michaelvoliveira</dc:creator>
			<pubDate>Sat, 20 Mar 2010 21:34:54 --600</pubDate>
			<guid>http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos#comment-4915</guid>
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