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Quake III for Haiku Download

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Description:
Quake III v1.32b for Haiku.

About this version:
  • Recompiled within Haiku R1 Alpha 3.
  • created project page - http://dev.osdrawer.net/projects/q3-for-haiku
  • sources moved to project page
Gameplay video.

Archive contains:
  • binary for Haiku GCC2 and GCC2 Hybrid
  • binary for Haiku GCC4 and GCC4 Hybrid
  • new icon, thanks to zuMi
For more info read "Readme" file.

Submitted On:
28 Jun 2011
Submitted By:
Haiku Bot (HaikuBot)
File Size:
1,258.85 Kb
Downloads:
525
License:
GNU GEN131116L PUBLIC LICENSE Version 2
File Version:
1.3.2b
File Author:
RISC (aka HaikuBot)
File HomePage:
Click to visit site
Rating:
Total Votes:4

Comments  

 
+1 # RE: Quake III for Haikumichaelvoliveira 2010-07-10 13:06
Oh Yess!!

THANK YOU!!

Haiku team have to fix theses BGLView issues...
 
 
+1 # RE: Quake III for HaikuMaxOS 2010-07-10 14:06
What speed with software render on 1024x768x32?
 
 
+3 # RE: RE: Quake III for Haikutonestone57 2010-07-10 21:40
Good job getting Quake3 working on Haiku.

Software renderer is only good for 512x384 or 640x480 with low details and low textures.

I tested on gcc2 system with default MESA. 640x480, fullscreen, low textures and was getting 7-10 fps.

To see frame rate, type ~, then /cg_drawfps 1
This will show frame rate while playing the game.
 
 
+1 # RE: RE: RE: Quake III for HaikuHaikuBot 2010-07-13 17:00
What videocard in your system?
Till now I run quake3 only on my notebook, it have Intel GMA 950 and there fullscreen mode don't works. But I just tested It on my PC with GeForce 7300 and Core2Duo and here fullscreen mode works fine!
 
 
+1 # RE: RE: RE: RE: Quake III for Haikutonestone57 2010-07-13 19:47
Notebook, Intel HD (latest Intel video card) using vesa graphics. Not sure why fullscreen does not work on your Notebook. Maybe try vesa driver from safe-mode options and see what happens?
 
 
+1 # RE: Quake III for HaikuDisreali 2010-07-12 18:46
Just curious how a gcc4 build can be made when the 1.32b source code requires gcc 2.95. Do you have a patch or modified src that you plan on sharing?
 
 
0 # RE: RE: Quake III for Haikumichaelvoliveira 2010-07-12 21:07
GCC4 port not working here. switches the screen resolution an all freezes (black screen)
 
 
+3 # RE: RE: RE: Quake III for HaikuHaikuBot 2010-07-12 21:38
Quoting Disreali:
Just curious how a gcc4 build can be made when the 1.32b source code requires gcc 2.95. Do you have a patch or modified src that you plan on sharing?

Why you think it's requires gcc 2.95? Yes, I little bit change sources.

Quoting michaelvoliveira:
GCC4 port not working here. switches the screen resolution an all freezes (black screen)


It's working. Please watch the video http://devio.us/~risc/q3.avi. I change resolution and all fine.
 
 
+2 # RE: RE: RE: RE: Quake III for Haikuskarmiglion 2010-07-13 10:17
Why dont put that video on youtube? can be really useful and illustrative.
 
 
+2 # RE: RE: RE: RE: RE: Quake III for HaikuHaikuBot 2010-07-13 18:39
Here gameplay video: http://www.youtube.com/watch?v=_mzAcaaHotg
 
 
+1 # RE: RE: RE: RE: RE: RE: Quake III for Haikutonestone57 2010-07-13 19:52
I was really surprised to see your frame rate in Quake3 which was really good with 16-24 fps.
But then I noticed why ;) :
Quake3 within Haiku, resolution 320x240, Mesa Software 3D Rendere

I did not see 320x240 video mode. I thought the lowest setting was 512x384. I will have to take another look.
 
 
+1 # RE: RE: RE: RE: RE: RE: RE: Quake III for HaikuHaikuBot 2010-07-13 20:09
If you set resolution lower than 512x384 you will get window mode.
 
 
+4 # RE: RE: RE: Quake III for Haikutonestone57 2010-07-12 22:23
try with default Mesa Renderer and see if that works for you. Maybe optimized version affecting you?

I tested gcc4 Quake3 and it works for me.

Edit: tested with optimized Renderer and that worked for me too.
 
 
+1 # optimized?phoudoin 2010-07-13 08:00
May I ask which optimized Renderer you're referring to?

I'll bet that Haiku will be glad to integrate any optimization making his default GL renderer better, even if only a bit.
 
 
+2 # RE: optimized?tonestone57 2010-07-13 08:33
It only is compiler optimized. Read this thread for more details (and for download link):
http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos2-mesa3d#comment-6070

I also tested with Quake3 for 10 minutes. With default Mesa, 640x480 fullscreen I get 7-10 fps. With compiler optimized I get 8-13 fps.

In general, compiler optimized Renderer appears to give 1 frame extra for every 5 frames you get compared to default compiled Mesa Renderer.
 
 
+1 # data files?khallebal2 2010-07-13 09:50
hi tonestones57
is it possible to get the data files from somewhere on the net or even a demo?i don't have the cd and i can't find it in shops here in algeria.
it looks like a fun game to play.
thanks for good work.
 
 
+2 # RE: data files?Uirodiviy 2010-07-13 10:44
Use "isohunt.com" - > search -> quake 3
 
 
+1 # RE: Quake III for Haikumodeenf 2010-07-15 01:58
Where are the source from? are there
is it SDL? Yes I could download and have a look :-) (probably will anyway)

From here?
http://www.bebits.com/app/4308
 
 
+1 # RE: RE: Quake III for HaikuHaikuBot 2010-07-15 03:42
Sources from here: https://svn.jansson.be/foreign/quake/q3/.

No it's not use SDL or any other 3rd party lib.
 
 
+1 # RE: Quake III for Haikumodeenf 2010-07-15 05:28
Nice its' up again :)

I thought that it was gone but I have a backup of it somewhere sins I was working on Quake 1, Don't know how far he came with Quake 2 though
 
 
+1 # RE: Quake III for HaikuDisreali 2010-07-16 09:39
This new build is much better, It works on my system. Thanks for effort.
 
 
+1 # RE: RE: Quake III for HaikuHaikuBot 2010-07-16 12:22
Now we need fix sound issue. I will take a look at it soon, but maybe some one want to help?
 
 
0 # RE: Quake III for Haikumichaelvoliveira 2010-07-17 05:00
Is not working for me yet...

All Quakes III that I download only came with one pk3 file. in /baseq3/pakc0.pk3

It's normal?
 
 
+1 # RE: RE: Quake III for HaikuHaikuBot 2010-07-17 10:00
Here my list


/Data/games/quake3/baseq3> ls -l
total 389168
-rw-r--r-- 1 RISC root 372361974 Dec 17 1999 pak0.pk3
-rw-r--r-- 1 RISC root 374405 Jan 13 2000 pak1.pk3
-rw-r--r-- 1 RISC root 7511182 Mar 14 2000 pak2.pk3
-rw-r--r-- 1 RISC root 276305 Apr 25 2000 pak3.pk3
-rw-r--r-- 1 RISC root 9600350 Dec 4 2000 pak4.pk3
-rw-r--r-- 1 RISC root 191872 Dec 14 2000 pak5.pk3
-rw-r--r-- 1 RISC root 7346884 Aug 21 2001 pak6.pk3
-rw-r--r-- 1 RISC root 320873 Dec 11 2001 pak7.pk3
-rw-r--r-- 1 RISC root 454478 Oct 7 2002 pak8.pk3
-rw-r--r-- 1 RISC root 7084 Jul 13 20:42 q3config.cfg
-rw------- 1 RISC root 164 Jul 12 20:12 q3key
 
 
+1 # RE: RE: RE: Quake III for Haikukhallebal2 2010-07-26 04:10
it does not work even with the data files!i don't get it?
here is the output from the terminal:


Welcome to the Haiku shell.

~> ../apps/Quake3/Quake3-gcc4
Q3 1.32b beos-i386 Jul 13 2010
----- FS_Startup -----
Current search path:
/boot/home/config/settings/.q3a/baseq3
/boot/apps/Quake3/baseq3
../apps/Quake3/Quake3-gcc4/baseq3

----------------------
0 files in pk3 files

Running in restricted demo mode.

----- FS_Startup -----
Current search path:
/boot/home/config/settings/.q3a/demoq3
/boot/apps/Quake3/demoq3
../apps/Quake3/Quake3-gcc4/demoq3

----------------------
0 files in pk3 files
----- CL_Shutdown -----
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: Couldn't load default.cfg
~>
any idea why?
 
 
+2 # RE: RE: RE: RE: Quake III for Haikuqwe 2010-07-26 12:28
Seems you haven't data files in:
/boot/home/config/settings/.q3a/baseq3
or
/boot/apps/Quake3/baseq3

Cos it says:
0 files in pk3 files
 
 
+1 # RE: Quake III for Haikuandrewzx1 2010-09-30 20:22
That license makes me cry. Maybe just have a URL?
 
 
0 # RE: RE: Quake III for Haikutonestone57 2010-09-30 21:11
I was thinking of saying something about the license too.

Not required to give the whole description.

You can just say:
GNU GENERAL PUBLIC LICENSE Version 2 or GPL2

License should be included with program for those wanting to read it or can find it publicly online too since GPL2 is well-known license.
 
 
0 # Mods ?hiboulibou 2010-10-13 03:27
Can you run the QuakeIII engine base on Haiku with this port ?
 
 
0 # RE: Quake III for HaikuSeanCollins 2011-06-28 20:27
This is not working on my Alpha3 install and its brand new fresh.
 
 
0 # RE: RE: Quake III for HaikuHaikuBot 2011-06-30 12:16
Quoting SeanCollins:
This is not working on my Alpha3 install and its brand new fresh.


So how then it works on my Haiku Alpha 3? I tested it before upload.

http://img841.imageshack.us/img841/2238/screenshot1mj.png
 
 
0 # RE: RE: RE: Quake III for HaikuSeanCollins 2011-06-30 15:56
Quoting HaikuBot:
Quoting SeanCollins:
This is not working on my Alpha3 install and its brand new fresh.


So how then it works on my Haiku Alpha 3? I tested it before upload.

http://img841.imageshack.us/img841/2238/screenshot1mj.png



thats a great question ! I don't know.
 
 
0 # RE: Quake III for HaikuSeanCollins 2011-07-01 21:23
Heres a pastebin of the game being started from terminal.

I'd love to know why this isn't working and yes I have Quak3 data
http://pastebin.com/ifNwhJyn
 
 
0 # RE: RE: Quake III for HaikuMichaelPeppers 2011-07-02 05:38
Quote:
ERROR: User Interface is version 3, expected 6


IIRC this is caused by missing patch files... are you sure your Quake 3 install has been patched up to version 1.32b? If so, you should have 9 .pk3 files, from pak0 to pak8.
 
 
0 # RE: RE: RE: Quake III for HaikuSeanCollins 2011-07-02 08:49
Quoting MichaelPeppers:
Quote:
ERROR: User Interface is version 3, expected 6


IIRC this is caused by missing patch files... are you sure your Quake 3 install has been patched up to version 1.32b? If so, you should have 9 .pk3 files, from pak0 to pak8.




I hae a original game disk and it has 3 pak files. Where would I get the patch files from, that BTW should be noted in the instructions and it isn't. Better documentation might alleviate many of these issues.
 
 
0 # RE: RE: RE: RE: Quake III for HaikuMichaelPeppers 2011-07-02 10:26
ftp://ftp.idsoftware.com/idstuff/quake3/quake3-1.32c.zip

This pack should contain web installers of the patch 1.32c for Windows, Mac and Linux. No one ever did a package for Haiku with the patch files, so you'll have to use one of the other OSes to patch Q3A for now.
 
 
0 # RE: RE: RE: RE: RE: Quake III for HaikuSeanCollins 2011-07-02 10:57
Quoting MichaelPeppers:
ftp://ftp.idsoftware.com/idstuff/quake3/quake3-1.32c.zip

This pack should contain web installers of the patch 1.32c for Windows, Mac and Linux. No one ever did a package for Haiku with the patch files, so you'll have to use one of the other OSes to patch Q3A for now.



So I will have to install on a system or decompress and then copy the files over to home/settings/.q3/base

?
 
 
0 # RE: RE: RE: RE: RE: RE: Quake III for HaikuMichaelPeppers 2011-07-02 11:26
Quoting SeanCollins:
Quoting MichaelPeppers:
ftp://ftp.idsoftware.com/idstuff/quake3/quake3-1.32c.zip

This pack should contain web installers of the patch 1.32c for Windows, Mac and Linux. No one ever did a package for Haiku with the patch files, so you'll have to use one of the other OSes to patch Q3A for now.



So I will have to install on a system or decompress and then copy the files over to home/settings/.q3/base

?

Install the game from windows, then decompress the archive and use the windows patch executable, then copy the "/baseq3/" folder over to the Haiku executable folder (or copy the .pk3s where you said, that should be fine too).
This because IIRC Id Software's patchers search for the the gamepath into the windows register, so it has to be installed or the patcher won't know where to put the patches and will throw out an error and abort.
 
 
0 # RE: RE: RE: RE: RE: RE: RE: Quake III for HaikuSeanCollins 2011-07-02 19:59
Quoting MichaelPeppers:
Quoting SeanCollins:
Quoting MichaelPeppers:
ftp://ftp.idsoftware.com/idstuff/quake3/quake3-1.32c.zip

This pack should contain web installers of the patch 1.32c for Windows, Mac and Linux. No one ever did a package for Haiku with the patch files, so you'll have to use one of the other OSes to patch Q3A for now.



So I will have to install on a system or decompress and then copy the files over to home/settings/.q3/base

?

Install the game from windows, then decompress the archive and use the windows patch executable, then copy the "/baseq3/" folder over to the Haiku executable folder (or copy the .pk3s where you said, that should be fine too).
This because IIRC Id Software's patchers search for the the gamepath into the windows register, so it has to be installed or the patcher won't know where to put the patches and will throw out an error and abort.



I'll give it a go, but this must be put into some sort of text file in a big bold font thats attention getting
 
 
+1 # RE: Quake III for Haikumichaelvoliveira 2011-07-22 17:17
Maybe Duke Nukem Forever is the next port :P?
 
 
+1 # RE: RE: Quake III for HaikuHaikuBot 2012-08-13 19:39
Yeahhhh!

Actually Return to the castle Wolfenstein and Doom 3 in near future. Currently I can't work because Haiku don't run on my new PC. (More details: https://dev.haiku-os.org/ticket/8491)
 


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