Quake III for Haiku
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- Description:
-
Quake III v1.32b for Haiku.
About this version:
- Recompiled within Haiku R1 Alpha 3.
-
created project page - http://dev.osdrawer.net/projects/q3-for-haiku
-
sources moved to project page
Archive contains:-
binary for Haiku GCC2 and GCC2 Hybrid
-
binary for Haiku GCC4 and GCC4 Hybrid
-
new icon, thanks to zuMi
For more info read "Readme" file. - Submitted On:
- 28 Jun 2011
- Submitted By:
- Haiku Bot (HaikuBot)
- Submitted On:
- 28 Jun 2011
- File Size:
- 1,258.85 Kb
- Downloads:
- 403
- License:
- GNU GEN131116L PUBLIC LICENSE Version 2
- File Version:
- 1.3.2b
- File Author:
- RISC (aka HaikuBot)
- File HomePage:
- Click to visit site
- Rating:
-
Total Votes:4
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Comments
THANK YOU!!
Haiku team have to fix theses BGLView issues...
Software renderer is only good for 512x384 or 640x480 with low details and low textures.
I tested on gcc2 system with default MESA. 640x480, fullscreen, low textures and was getting 7-10 fps.
To see frame rate, type ~, then /cg_drawfps 1
This will show frame rate while playing the game.
Till now I run quake3 only on my notebook, it have Intel GMA 950 and there fullscreen mode don't works. But I just tested It on my PC with GeForce 7300 and Core2Duo and here fullscreen mode works fine!
Why you think it's requires gcc 2.95? Yes, I little bit change sources.
Quoting michaelvoliveira:
It's working. Please watch the video http://devio.us/~risc/q3.avi. I change resolution and all fine.
But then I noticed why ;) :
Quake3 within Haiku, resolution 320x240, Mesa Software 3D Rendere
I did not see 320x240 video mode. I thought the lowest setting was 512x384. I will have to take another look.
I tested gcc4 Quake3 and it works for me.
Edit: tested with optimized Renderer and that worked for me too.
I'll bet that Haiku will be glad to integrate any optimization making his default GL renderer better, even if only a bit.
http://haikuware.com/remository/view-details/multimedia/graphics/miscellaneous/opengl-demos2-mesa3d#comment-6070
I also tested with Quake3 for 10 minutes. With default Mesa, 640x480 fullscreen I get 7-10 fps. With compiler optimized I get 8-13 fps.
In general, compiler optimized Renderer appears to give 1 frame extra for every 5 frames you get compared to default compiled Mesa Renderer.
is it possible to get the data files from somewhere on the net or even a demo?i don't have the cd and i can't find it in shops here in algeria.
it looks like a fun game to play.
thanks for good work.
is it SDL? Yes I could download and have a look
From here?
http://www.bebits.com/app/4308
No it's not use SDL or any other 3rd party lib.
I thought that it was gone but I have a backup of it somewhere sins I was working on Quake 1, Don't know how far he came with Quake 2 though
All Quakes III that I download only came with one pk3 file. in /baseq3/pakc0.pk3
It's normal?
/Data/games/quake3/baseq3> ls -l
total 389168
-rw-r--r-- 1 RISC root 372361974 Dec 17 1999 pak0.pk3
-rw-r--r-- 1 RISC root 374405 Jan 13 2000 pak1.pk3
-rw-r--r-- 1 RISC root 7511182 Mar 14 2000 pak2.pk3
-rw-r--r-- 1 RISC root 276305 Apr 25 2000 pak3.pk3
-rw-r--r-- 1 RISC root 9600350 Dec 4 2000 pak4.pk3
-rw-r--r-- 1 RISC root 191872 Dec 14 2000 pak5.pk3
-rw-r--r-- 1 RISC root 7346884 Aug 21 2001 pak6.pk3
-rw-r--r-- 1 RISC root 320873 Dec 11 2001 pak7.pk3
-rw-r--r-- 1 RISC root 454478 Oct 7 2002 pak8.pk3
-rw-r--r-- 1 RISC root 7084 Jul 13 20:42 q3config.cfg
-rw------- 1 RISC root 164 Jul 12 20:12 q3key
here is the output from the terminal:
Welcome to the Haiku shell.
~> ../apps/Quake3/Quake3-gcc4
Q3 1.32b beos-i386 Jul 13 2010
----- FS_Startup -----
Current search path:
/boot/home/config/settings/.q3a/baseq3
/boot/apps/Quake3/baseq3
../apps/Quake3/Quake3-gcc4/baseq3
----------------------
0 files in pk3 files
Running in restricted demo mode.
----- FS_Startup -----
Current search path:
/boot/home/config/settings/.q3a/demoq3
/boot/apps/Quake3/demoq3
../apps/Quake3/Quake3-gcc4/demoq3
----------------------
0 files in pk3 files
----- CL_Shutdown -----
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: Couldn't load default.cfg
~>
any idea why?
/boot/home/config/settings/.q3a/baseq3
or
/boot/apps/Quake3/baseq3
Cos it says:
0 files in pk3 files
Not required to give the whole description.
You can just say:
GNU GENERAL PUBLIC LICENSE Version 2 or GPL2
License should be included with program for those wanting to read it or can find it publicly online too since GPL2 is well-known license.
So how then it works on my Haiku Alpha 3? I tested it before upload.
http://img841.imageshack.us/img841/2238/screenshot1mj.png
thats a great question ! I don't know.
I'd love to know why this isn't working and yes I have Quak3 data
http://pastebin.com/ifNwhJyn
IIRC this is caused by missing patch files... are you sure your Quake 3 install has been patched up to version 1.32b? If so, you should have 9 .pk3 files, from pak0 to pak8.
I hae a original game disk and it has 3 pak files. Where would I get the patch files from, that BTW should be noted in the instructions and it isn't. Better documentation might alleviate many of these issues.
This pack should contain web installers of the patch 1.32c for Windows, Mac and Linux. No one ever did a package for Haiku with the patch files, so you'll have to use one of the other OSes to patch Q3A for now.
So I will have to install on a system or decompress and then copy the files over to home/settings/.q3/base
?
Install the game from windows, then decompress the archive and use the windows patch executable, then copy the "/baseq3/" folder over to the Haiku executable folder (or copy the .pk3s where you said, that should be fine too).
This because IIRC Id Software's patchers search for the the gamepath into the windows register, so it has to be installed or the patcher won't know where to put the patches and will throw out an error and abort.
I'll give it a go, but this must be put into some sort of text file in a big bold font thats attention getting
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