Alien 8
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- Description:
-
On a dying planet in a distant galaxy, the last of the guardians store all of their libraries, records, and knowledge on a single starship together with cryogenically preserved members of their race. A single robot, "Alien 8" is tasked with keeping these people alive. The ship is launched towards a new solar system and Alien 8 performs his task for thousands of years during the journey. However, as the ship nears its destination, it is attacked and boarded. The cryogenic life support systems are damaged and Alien 8 must restore them to operation before the ship's automatic thrusting systems manoeuvre the ship into planetary orbit.
This is a port of a famous 8-bit game of the same name. All the hard work done by the Retrospec team. Haiku port (mostly involving fixes in Allegro library, packaged in the archive) by PulkoMandy. Game compiled for gcc2. Nothing special should be required besides an up to date haiku installation (tested on a fresh nightly). I worked on this as a test for the Allegro library as well as an experimental FMOD version for Haiku. Please report any problems you encounter with the game here in the comments or to me by e-mail, so I can try to fix them.
Important note for gcc4h users
This is, as recommended by the Haiku project, a gcc2 build. I included all the needed libraries (Allegro and libcurl) in the archive, so it will work for you. However, due to a bug in Haiku (http://dev.haiku-os.org/ticket/4893), you will not get the background music, and the application will crash on exit.
- Submitted On:
- 28 May 2012
- Submitted By:
- Adrien Destugues (Pulko_Mandy)
- File Size:
- 11,353.56 Kb
- Downloads:
- 92
- License:
- We've made this program on our free time, just for the fun of it and with no intention of earning any money at all, and the original copyright still belongs to Ultimate (now Rare). So, any commercial use of it is STRICTLY FORBIDDEN. Having said that, as long as we are involved, you are free to distribute this game on any form you like, as long as there's no money involved, as long as this documentaton goes with it, and keeping clear we are not the original copyright holders and have no relationship whatsoever with them. And one more thing: in the remote case that this program or it?s use causes any kind of damage, we will not accept any respnsability; you will be on your own.
- File Version:
- 1.0
- File Author:
- Retrospec
- File HomePage:
- Click to visit site
- Rating:
-
Total Votes:2
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Comments
I love that it comes in one complete package without having to hunt down libraries or SDL this and that!
Would it be allowed to package the page http://retrospec.sgn.net/users/ignacio/a8i.htm as documentation to the game? Or at least a bookmark pointing to it if not?
I'm not very good at these games (or games in general... :)). I guess it just takes time getting used to the iso-perspective... Anyway, maybe I'm just too clumsy, but my robot has difficulties to control his jumping... The documentation says:
"You can redefine the keyboard too, and keep in mind you can graduate the jump's height and length, depending on how much time do you keep the key pressed."
But my robot always jumps the same height and length no matter how short I press a key.
Thanks for a nice game!
Humdinger
I tried Alien8 on Ubuntu (the Window version in WINE, no less... no time to try compiling from source...). The robot reacts the same here: jumps always the same height/length. So, apparently no bug, but still makes actually playing very difficult for me.
Regards,
Humdinger
I have sounds in game and music too(in menu etc) on gcc4h hrev44190.
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